name = supernovadisc
preview = supernovadisc_preview.bmp
dir = supernova
model = supernovadisc.gmf
type = weapons
base = Weapon
passthru = collision
description = supernova's custom disk with 3600 hitpoints.
hitpoints = 8000
fracture = 70
attachsound = sounds\cmp_generic.wav
concussion = 1.6
piercing = 1.6
damagesounds = sounds\steel_collision.wav
hidden = 2